Yeeter Fundraising Case Study
Role: Sole designer, UX design / UI Design / Branding and Illustration - I worked on this project from initial requirement gathering through to review of shipped product.
Started work: Mid-December 2021
Released: Feb 2022 | Live site: https://yeet.daohaus.club/
Volume of funds through platform:
871.67 ETH = ~$1.3 million
$73.3k DAI (equivalent to USD)
The Project Brief
The Yeeter platform allows users to create a crowdfunding project with multiple core team members and once funding is added by a user they have the option at any time to remove their funds, or what we call ‘minority protection’.
With the success of another crowdfunding platform (Juicebox) in web3, we decided to create a version of a crowdfunding app that would lay over our architecture. From a business perspective, this would allow us to:
Generate funds (3% of raised funds go to us) for further platform creation
Funnel for new people onto our platform
Provide a product that enhances the crowdfunding landscape overall
Allow the parent product to use it for fund raising ourselves
Step 1: Understand & Goals for Initial Release
Get to Know the Smart Contracts
The origination of this project came from a lead backend developer making a major update to our contracts as a starting place for the team. The first step in this project was to sit down with him and other developers to get a deep understanding of smart contracts. What can they do? What limitations will we run up against?
Understand the Landscape
I went through a small handful of other fundraising products. Popular ones in web2 such as Kickstarter and Indiegogo as well as web3 options such as Juicebox. The goal was to get an idea of shared patterns across the apps and any crucial features that we may have missed making a fundraising platform for the first time.
Community Input
From the technical and internal understanding of the project, we also:
Gathered insights from community leaders that were interested in starting projects on this platform
Started helping foster a few small projects that could use a small amount of funding and working toward getting them up and running as some of our first projects
We found a few key points — that they were interested in something that overlaid well into the existing parent platform, because they were already embedded there and they were looking for an extremely easy way for their supporters to send crypto funds to them and have them instantly available for governance by the DAO.
Step 2: Information Architecture & Flow
User Task Flow
I made and iterated with the team on a user task flow diagram to get a good idea of when and were data will be used, how it should function and how you will interact with the blockchain.
Once I had this, I expanded out my understanding of the data needed in each view to help my get to my next steps.
Step 3: Wireframing the Structure
From the deep understanding of the data and flow from step 2, I created wireframes for early input from on direction. Like the steps before it, there was a lot of back and forth and iterations with the team.
I usually find this is a good time to find compromises between development and design.
Step 4: Finalizing Designs
Visual Design
The visual design was a derivative of the parent product branding, which utilizes simple shapes and colors. With the product name getting locked in, I wanted to make the logo more on the fun side and after a few iterations that came together as well as using deep contrast.
Specs
As everything got locked in and iterations were completed, I created simple specs for this project for the developers to follow.
This being a small, lean team with a lot of communication and a fast pace, I left them relatively simple. Mainly consisting of:
Examples of screens for each stage of the project page (someone has or hasn’t contributed, funding met/not met)
The main project view
The project landing site, working with copy editors
Step 5: Development & Release
I worked with 3 engineers and a copy writer on creation of the software, finding collaborative solutions that satisfy usability and technical restraints
Make adjustments and cutting extras based on timeline
Quick iterations during first few raises to improve usability
Live site can be see here: https://yeet.daohaus.club/
Lessons Learned
As an organization we should have put more energy and resources behind the project after it was built, it could be much more successful with a few updates and a few key features built out as well as marketing.
We decided to slim down the area for the description of the project with the expectation of returning to improve this later. We should have focused on building that into the Project pages first to match how a lot of the competitors. There is nothing more important than the descriptor of the project, it’s the soul of the fundraiser. We unfortunately haven’t been able to return and update this.